Melee Simulator

Red = negative · Green = positive · Axis = 0%
Point-equalized (LCM): ModelsA = PointsB / gcd(PointsA,PointsB), ModelsB = PointsA / gcd(PointsA,PointsB). After MaxRounds, score = point advantage from surviving models: (RemPointsA − RemPointsB) / TotalPoints · 100. No morale.
Random: 50/50
Close Combat: perceived 0" · real 0"
Ready.
Results for A1
Results for A2
Tip: If it stutters → reduce Sims/Target.
Storm Shield: covered enemies use the best available invulnerable save (e.g., 4+); uncovered enemies use the defender's base invulnerable save (e.g., 5+) if any.
Ratio comparison (A1 vs A2)
Per opponent: Ratio = (100 + ScoreA1) / (100 + ScoreA2) (equal = 1.000×) — matches the “×” look in the screenshot.
Not calculated yet.